PackedInfo
Inherits: RefCounted < Object
Projectile creation data container.
Description
PackedInfo is a data container class that holds initialization parameters for projectiles. It acts as a configuration package that can be passed to projectile creation methods to set up their initial state.
Note: PackedInfo is used extensively by the ProjectileProcessor2D for projectile initialization.
Properties
Callable | collision_method | Callable() |
Vector2 | destination | Vector2.ZERO |
Vector2 | direction | Vector2.ZERO |
Callable | expired_method | Callable() |
float | headstart | 0 |
int | instance_id | 1 |
Callable | move_method | Callable() |
bool | override_wait_time | false |
Vector2 | position | Vector2.ZERO |
Callable | start_method | Callable() |
Node2D | target | null |
RID | world_2d | RID() |
Methods
void | reassign_all |
void | reassign_simple |
Property Descriptions
Callable collision_method = Callable()
Projectile custom collision handling callback.
Vector2 destination = Vector2.ZERO
Original destination the projectile is being headed.
Used for non-seeking projectiles with fixed destinations.
Vector2 direction = Vector2.ZERO
Initial projectile movement direction.
Callable expired_method = Callable()
Projectile custom expiration callback.
float headstart = 0
Projectile initial movement advantage.
Simulates projectiles that have been already moving before creation.
int instance_id = 1
Individual instance identifier for projectiles with multiple instances.
Callable move_method = Callable()
Projectile custom movement callback.
bool override_wait_time = false
Flag to bypass built-in wait time behavior.
Used for complex attack patterns with custom timing.
Vector2 position = Vector2.ZERO
Projectile start position.
Callable start_method = Callable()
Projectile custom initialization callback.
Node2D target = null
The target node that projectiles should home-in.
Required for seeking projectiles with target-tracking behavior.
RID world_2d = RID()
The physics server world RID for non-instanced projectiles.
Method Descriptions
void reassign_all(_position: Vector2, _direction: Vector2, _destination: Vector2, _target: Node2D, _instance_id: int, _world_2d: RID, _move_method: Callable, _start_method: Callable, _collision_method: Callable, _expired_method: Callable, _override_wait_time: bool = false, _headstart: float = 0)
Completely reconfigures all properties of the PackedInfo object.
Used for complex projectile setups requiring full parameter control.
void reassign_simple(_position: Vector2, _destination: Vector2, _target: Node2D, _move_method: Callable, _start_method: Callable, _collision_method: Callable, _expired_method: Callable)
Reconfigures essential properties for standard projectile setups.
Simplified version for common use cases that don't require advanced parameters.